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gfx/show/FXPlay.lha

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Showing: ppc-amigaos icongeneric icon
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Short:From disk anim&sound player. RE IML
Author: c9251116 at zeus.huddersfield.ac.uk (Mr RL Collier)
Uploader:gowdy v2 ph gla ac uk (Mr SJ Gowdy)
Type:gfx/show
Architecture:m68k-amigaos
Date:1994-05-04
Download:gfx/show/FXPlay.lha - View contents
Readme:gfx/show/FXPlay.readme
Downloads:546



 The archive contains just a demo to show you speed/smoothness/samples etc. 
The full version should be out before too long (but without AGA - See NOTE).
The GUI is getting major re-design.

INFO:-

The file is UUEncoded and Archived (LHA).  The contents are:-

FXPLay     - The stand alone player
Ham.Anim   - A 320x256 Ham animation (might be 320x512, cannot
remember!)
Ham.FX     - The FXPlay script file.
Spring.smp - The sound sample!

(Hopefully), all you will have to do is to unarchive into a directory and run
Ham.FX by either 

SHELL:-
	FXPlay Ham.FX

WORKBENCH:-
	Double CLick on Ham.FX

First off, try viewing the Ham.anim with BigANIM.  You should (hopefully) see a
difference!

The anim whas just a crappy one I did in DPaint yesterday afternoon. Its 100
Frames.

I am afraid I have not had much time on it but looking at the code again, I
rekon I will be able to speed it up and make it a wee bit smoother, optional
jiffies too I hope!  The interface (not included) is coming on quite nicely now
with only a couple of bug-lets in there.

I have quite a bit of work on at the mo so could someone have a go with a
320x512 anim with more screen change and let me know how it goes.  To do this,
you will have to save it in the same directory as the archive files and rename
it to Ham.Anim.  CHEERZ.


              ********************* NOTE! **********************

The player will only do standard res/modes.  This means screens like :-

Max	320*512 - Up to Ham (not 128, 256 or Ham8)
Max	640*512 - Up to 16 colours.

I am afraid the AGA has NOT been implemented (YET!) so it is a bit more
limited than some other players (Except of course this will do sound!!)


FUTURE:-

If I can get a little more time on the proggy I should be able to get the Ham8
(1/4  million) and 24 bit working too.  There should be an option for doing
Looped anims but I'm having a wee bit of trouble when looping using DDA.
(Tends to F*ck up a bit like BigANIM does on large vistas).



Contents of gfx/show/FXPlay.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                45943   75760  60.6% -lh5- aac4 Apr 29  1994 FXPlay
[generic]                  176     326  54.0% -lh5- 6eba Apr 29  1994 FXPlay.info
[generic]               403846  527106  76.6% -lh5- aa1a Apr 29  1994 Ham.Anim
[generic]                  452    1280  35.3% -lh5- 8b84 Apr 29  1994 Ham.Anim.info
[generic]                   60    1665   3.6% -lh5- e0b3 May  2  1994 Ham.FX
[generic]                  204     341  59.8% -lh5- 34db May  2  1994 Ham.FX.info
[generic]                 6845    7432  92.1% -lh5- 4749 Apr 16  1994 Spring.samp
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         7 files  457526  613910  74.5%            May  4  1994
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