Short:        Screenshots from XTreme Racing, a Texturemapped racing game
Author:       alex@teeth.demon.co.uk (Alex Amsel/Black Magic Software)
Uploader:     danne0 cygnus big hfb se (Dan Snis)
Type:         game/demo
Architecture: generic

XTreme Racing is the new AGA texture mapped racing game from Silltunna
Software/Black Magic. The game is similar in style to Super Mario Kart
on the SNES!

Release: X'MAS 95 by Blac Magic

Expert Raytracers and Programmers on Amiga and PC are welcome to help.

Features are :
- High Speed 256 colour Texture Mapped Graphics in 2x2/2x1/1x2/1x1 resolution
- Enhanced for fast ram/accelerators(020/030/040)/CD32
- 1-8 players, 4 on a single machine, serial + modem link abilities
- 8 different cars, including a police car, Ferrari, VW Beetle
- Intelligent Computer cars (you select the amount of cars to play against)
- Lots of tracks, a large variety of graphics including a water world, 
  radioactive world, normal roads, space tracks where you can fall off
  the edge (or hit someone else off the edge)...etc....
- Battle mode where the players simply have to kill each other - All kills
  will be recorded of course.
- 3 difficulty levels + Cup Races + Championship Modes
- Saved Screen Preferences (different for different number of players)
- Extra Camera - can be placed anywhere, including on other cars
  and on the back of your car, and on the track etc....
  Includes Zoom modes, rotate modes, Tracking modes.
- A variety of objects, such as a Lemming to run over, Sharks, Barrels....
- A variety of weapon pick-ups, including missiles (some of which fly around
  the track), homing sheep(!), mines, etc.....
- Extra track features include Jumps, curbs and the ability to squash cars!
- Cash for the championship mode - upgrade your engine, brakes, tyres etc...
- Full Race Replays
- In Game Music (yes, you can turn it off!)
- HD Installable
- HUGE amounts of playability & Loads of options