FlashMandel is "THE" Mandelbrot and Julia fractals rendering program for the
AmigaOS4 platforms :-) It's a very long time project, development started in the
end of '90 when I was sixteen and learned about fractals reading and looking on
specialized newspapers some beautiful pictures. Early develpoment started on an
Amiga 2000 with KS1.3 1MB Ram and SAS/C compiler. FlashMandel was developed by
me, Dino Papararo, in my freetime to learn and improve my skills with C/ASM code
and AmigaOS specific API functions. In a second time joined Edgar Schwan adding
a lot of interesting features like reaction GUI, arexx ports and scripts,
localization, MAPM arbitray precision math, installer script, a dedicated web
page, and many various bug fixes.
Flashmandel was focused on OS2.x and OS3.x with 68k cpus, main critical parts
were written in 68k assembler. I remember latest 68k version was developed on my
A4000 with Cyberstorm PPC 604e/68060 mixing binaries between 68k and ppc code
under WarpOS. Later I sold all my Amiga stuff but after many years I wanted to
come back to my preferred computer and hobby, programming in C/ASM under WinUAE.
Sadly after first entusiastic days I had to admint experience was not the same.
So I decided to come back for real with a true AmigaNG platform! Sooner I got a
2nd hand "Pegasos 2" board. Today I can boot three different OS, Amiga OS4.1fe,
MorphOS and Linux Debian. It's really a funny machine, much much better than any
emulated one and obviously any pc :-)
So my actual development system is -> Pegasos II G41GHz 2GB Ram - Radeon 9250
AmigaOS4.1fe update 2 with latest OS4 SDK and GCC 8.4.0
FlashMandel uses handmade assembler routines for max speed! ..and "SPEED" it's
main feature. With new implemented altivec routines, for altivec version,
renderings are all near realtime! I think it's one of the fastest mandelbrot and
julia sets rendering program ever seen on a single core cpu. Due it's
development for AmigaOS it lacks of multiprocessing features. But once
implemented, it can be adapted for sure to work on more cpu cores.
FlashMandelNG primary features are:
Uses Reaction GUI, Arexx port, Localization, Arbitrary precision math via GMP
Library and don't need any installer, just click 'n run! C and Asm sources are
also included, you can recompile it just typing MAKE! It's faaast even on
emulated Amigas and can render even with direct memory access (TURBO OPTION)
..under x86 emuation it's faster than many others x86 native fractal programs
;-) Saved pictures can be reloaded and further explored at all supported
screen's resolutions. It's really cool and totally free ;-)
Additional developing notes: FlasdhMandelNG is developed with GCC 8.4.0 under
Pegasos II and AmigaOS 4.1fe. Altivec code was firstly developed and tested
under Powermac G5 Quad hardware ..Now I can test it directly on my Pegasos II
;-) Altivec code is the most optimized ever seen and could be used as nice
programming guide. Many many thanks and greetings to my friend Edgar Schwan,
FlashMandel CoDeveloper, for his great efforts in Localization, Arexx and
Reaction integration, GMP Library port, etc...
In archive we have two binaries:
1) FlashMandelNG_OS4 -> critical routines are written in PPC handmade assembler
to gain max speed on all powerpc cpus families from 603 to G5!
2) FlashMandelNG_OS4_altivec -> critical routines are written in C code but with
full Altivec directives, engine processes 4 pixels per time! Sadly due limited
hardware implementation, precision is limited to float32 datatypes.
I'd like to add another binary for Tabor and its SPE unit! ...For now it was not
possibble due GCC v8 incompatibilities with SPE code ..maybe in the next release
we got it!
..so what version is the faster one? On a G4 latest FlashMandelNG Altivec
versions are about 3x faster than FPU version because it processes 4 pixels per
time! ..but it's also less accurate due Float32 single precision calculations
(limited by hardware) vs Float64 FPU doubles, so for deep zooms you need to
switch sooner to high precision math calculations.
About precision one of main features of FlashMandel is the ability to use
arbitrary precision math. To archieve this I used GMP library, Edgar did a great
job porting it from linux sources ..and now we have it also on Amiga systems :-)
FlashMandelNG_OS4 is Giftware, If you like it please sent me nice goodies ..An
email or common postcard is ok too! :-) It's possible to include it in magazines
and CDs, if so please let me to have a free copy of paper/media support ;-)
New in 3.5 It's a bugfix release, now FlashMandel workbench startup and palette
requester are fixed.
New in 3.4 Now load/save picture functions uses datatypes.library, an additional
file with same picture name followed by ".fmng" extension is created to save and
reload coordinates. Load picture is stil compatible with previous images.
New in 3.3 Implemeted load/save picture also for 24bit screens. Greetings to
to Massimiliano Scarano for his support into 24bit picture ilbm save function.
New in 3.2 Implemented 24 bit screens support for truecolor fractals. Fixed
Histogram coloring algorithm. Fixed and speeded up recursive drawing functions.
Minor code fixes and code clean up, now indentation follows GNU rules to 80 cols
To save 24 bit pictures you have to switch to 256 colors screen due to a bug in
iff ilbm 24bit save function. It will be resoved hopefully in a next release.
New in 3.1 Implemented Histogram coloring algorithm as currently decribed on
wikipedia, now you can display a wider range of colors at same time. Recoded a
lot of stuff following the current best "C Programming practices", i.e. no more
use of global vars for inner functions. Fixed still some serious bugs, this
update is a "must have".
New in 3.0 Finally Reaction GUI is fully reimplemented, Edgar did really a
superb work about this! I reworked also color remapping to gave some nice
alternative, i.e. try GUI remapping. A lot of bugs were fixed some of them
really dirty, I have also cleanup the code and gained some small speedup!
New in 2.9 Now Altivec C routines uses full intrinsics, generated code should be
very mear to full handmade asm. Small bugfixes and code cleanup.
New in 2.8 These are last days of COVID-19 quarantine in Italy, next week I'll
come back to my daily work, ..so I decided to try to unlock once for all full
potential of Altivec vector unit and... I did it! :-) Now FlashMandelNG
processes 4 pixels per time in the altivec version and it's nearly realtime for
zooms with low/mid iterations. One of the most important issues was how to
control Altivec power without loosing speed. So I took a challenge vs myself and
I won it! The my Altivec algorithm is fastest ever seen, preserving full power
and using a smart and efficient control for results! :-) Altivec version speeded
up to 3x!! Have fun!
New in v2.7 Minor speed improvements, I think to have reached tha max possibile
performances on a G4. Only Altivec code can be highly speedup until to 4x, I'm
working on it! Fixed running multiple instances of FlashMandel. Now only RTG
screens are supported. Recompiled with GCC 8.4.0 and latest adtools. Various
minor bugfixes and improvements.
New in v2.6 Raised up GMP Library to actual latest version 6.2.0 (Edgar Schwan)
Implemented periodicity checking to speed up renderig in black areas (Mandelbrot
set). Speeded up a bit Altivec version, we still calc one pixel per time, I'd
like to do 4 pixels per time using full Altivec power. Bugfixed rendering Z^n+C
with of power set to 16 or more. Raised max iterations to 2^31-1. Fixed Load and
Save pictures. Removed all debug symbols.
New in v2.5 Due Covid19 virus in few weeks I did what I used to do in years due
my lack of time.. Finally I have implemented GMP Library numeric support. Now
you can zoom into Mandelbrot and Julia sets until 4096 precision's bits are
saturated. On current Amiga generations maybe you need to live for 500 years to
saturate all precision bits.. Eventually I can improve precision bits even
furter :-) I changed a bit the main recursion algorithm and now calculations are
about 10% faster! I discovered and fixed some other annoyng bugs, at this time
only the Arexx and Reaction code parts and needs to be revisioned, all other
code is all updated. At this time Reaction GUI isn't implemented because it was
developed with Reactor Tool. Sadly Reactor doesn't support PowerPc but only 68k,
so object file generated can't be linked with other sources and than GUI
fallback to system GadTools. If there will be ever a new release of Reactor with
PPC/OS4 support I'll be happy to reintroduce Reaction GUI and give again to
FlashMandel the right look! I decided also to renew iff chunk format of saved
pictures, so now you can't load old fractals and continue zooming inside.
New in v2.3 Old heavy bug fixed - if Flashmandel didn't found a locale catalog
crashed at startup Other fixes and little improvements applied
New in v2.2 Now finally with a real Amiga and sadly in Covid-19 era in Italy, I
had a lot cpu power, and a lot of time, to test and fully bugfix and cleanup
nearly all the code. Lowered resolution of all pictures to 1280x720 to reduce
archive size, old pictures are incompatible to this new version. Added some new
palettes and changed default one. Reviewed some Arexx scripts. Refreshed english
New in v2.1 Partial MorphOS compatibility via OS4EMU - Load and save didn't work
Reworked and eliminated all pre AGA stuff. Now we have 3 different binaries,
normal GCC code, Altivec code and New PowerPC handmade asm version. Added DUTCH
catalog language - thanks to Bennymee for translation Minor fixes and changes.
New in v2.0 (Re)Enabled AREXX support (Please download and install AWNP_2-54.lha
archive from Aminet to let it run) Fixed tooltypes
AmigaOne Tabor A1222 specific SPE version
Fix/Improve AREXX Scripts/Benchmarks
"Bottomless wonders spring from simple rules, which are repeated without end."
cit. Benoit Mandelbrot