Short:        Rendering of a Chime Clock
Architecture: generic

ChimeClock.jpg - Copyright 1993 Michael B. Comet - All Rights Reserved
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	This is a rendering of a Chime Clock taken out of a photograph from
some department store around here.  I am starting to work on an inside house
scene...probably a family room or living room, and am planning on using this
in it.  

	The object consists of mostly 3D parts, though some custom brushmaps
were used.  These include the black marble like stuff behind the clock face
which is handdrawn from DeluxePaintIV, and the radiating lines on the pendulum
disk.  Also all the wood is a custom brushmap.  The hands, roman numerals
and everything else is a 3D object.  Also, the background is a simple pastella
texture supplied with Imagine 2.0.

	The object was completed in 2 days (off and on) in about 6 hours on an
Amiga 3000, 25 mhz.  It took about 2 Megs to render in SCANLINE and consists
of over 3500 polygons.

*** Yes this is scanline!  The shadows are actually 3D objects with an ***
*** Attribute I made to make it look like shadows.                     ***

	If you like the image or have any questions or comments let me know!
I like to hear from others!  EVEN IF YOU DON'T LIKE IT or HAVE A SUGGESTION...
PLEASE LET ME KNOW!  That way I can improve!
	

	I can be reached via e-mail on internet as

		mbc@po.CWRU.Edu

		Michael B. Comet