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gfx/show/cinplay_os4.lha | 
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CinPlay
Example of decoding and playing Quake II .cin files. Requires OpenGL 1.1 
and GLUT.
Phil Frisbie, Jr.  11 Sep 1998
.cin decoding code by Tim Ferguson, timf at dgs dot monash dot edu dot au
*** Notes about this port! ***
It's a quite fast and resizable OpenGL accelerated videoplayer for 
Quake II videos. It will crash if you run it without any movie as 
argument, so beware. You have been warned.
The source is included, so if some more skilled coder with 5 mins over
want to take a look at it, feel free to. 
//Spot
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  Contents of gfx/show/cinplay_os4.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               127109  333568  38.1% -lh5- 24cd Sep  4 02:09 cinplay/CinPlay.exe
[generic]                  350     531  65.9% -lh5- 4971 Sep  4 02:16 cinplay/README
[generic]                 2033    4748  42.8% -lh5- acc8 Oct  2  1998 cinplay/Source/cinplay.c
[generic]                 2900    9489  30.6% -lh5- 79fb Oct  2  1998 cinplay/Source/idcin.c
[generic]                  778    2069  37.6% -lh5- 2e2f Oct  2  1998 cinplay/Source/idcin.h
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         5 files  133170  350405  38.0%            Dec 31 17:58
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