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gfx/3d/Vertex2.0_Demo.lha

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Showing: ppc-amigaos icongeneric icon
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Short:Real-time 3D object creation and manipulation software.
Uploader:wright merlin etsu edu
Type:gfx/3d
Architecture:m68k-amigaos
Date:1993-07-10
Download:gfx/3d/Vertex2.0_Demo.lha - View contents
Readme:gfx/3d/Vertex2.0_Demo.readme
Downloads:547


Welcome to Vertex 2.0.
======================

   This text file should help you get a better feel for this new version
   of Vertex. There a LOT of changes, all of which are covered in the
   new manual, but this file should give you some idea of what the major
   changes entail, on how best to make use of them.


Fast Key and Menu System
========================

   The old fast key and menu system has been completely replaced. This
   may take some getting used to, but the new setup adds much more
   functionality, and allows you to customize which key presses
   activate which functions.

   The heart of this new system is the menu option "Project-Config-Key
   Config". (i.e. the Project menu has a submenu labelled Config, and
   that menu has an option called Key Config.) This system is very easy
   to use.

   To bind any key to a menu function, simply press and release the
   key. You should see the key's code appear in the requester, and any
   current defintion will appear as well. If the key has no current
   definition "--" will appear instead. Then, all you do is select the
   menu option you wish to bind to that key.

   The same applies for buttons on the Main Screen. Just click the key
   you wish to bind to a button, then click the button.

   You may also use qualifiers. Alt, Ctrl and Shift can be used in
   conjunction with any key, making possible many different options for
   each key.

   Once you set up the keys how you like, you can save the definitions
   by clicking on the 'Save' button in this requester.

   Also, if you'd like to print these key definitions to a file, use the
   Project-Config menu option titled "Key Reference". This will bring
   up the file requester asking for name of a file. Just enter the name
   of a file, and you can print the file at a later time.


Interface
=========

   The new Vertex also sports a new interface. You will probably
   see the background grid immediately, and you should see the new
   buttons available on the left of the Main Screen. The old
   shape-creator has been removed and integrated directly into the
   main program. (For an interesting demonstration of this new
   setup, click the Add button on the Main screen. Then, press and
   hold the Alt key, then draw like you would in a paint program.
   Viola! - freehand drawing in a 3D environment!)
   
   You will also see that Vertex supports Left/Right, Top/Bottom
   and Front/Back views. Also, Perspective mode is a toggle now,
   available in any view mode.
   
   The main screen also holds some new tools such as Rot, which
   allows you to rotate objects freely, and edit, which is an improved
   version of the old edit tool. The 'Edge', 'Face' and 'Add' tools
   allow you to undo one step at a time while still in the
   respective function, or you can undo the whole process by
   exiting the function and clicking undo.

   Also, there are some hidden features as well. The Shift key can
   be used to contrain movement on the horizontal axis, and the Alt
   key can be used to constrain on the vertical axis.
   
   Pick and Upck also support qualifier keys: Ctrl will enable
   selecting with a circle, Shift will force the standard box
   selector and Alt will enable lasso selection.

   Much more has changed as well. Vertex fully multitasks, and now
   uses the math co-processor (if it's available). The background
   grid can be used used in a snap fasion when editing or adding
   points. And, by using the new key system, most any function can
   be used from most any other function. 


File Output
===========

   Imagine
   -------

   File support in this new version has been greatly enhanced.
   The Imagine file format has been concentrated on to improve
   handling of surface attributes. Currently, settings for color,
   reflection, transparency, filter, shine, dither, roughness,
   smoothness and hardness are supported. There is still no support
   for image maps or textures. This may be a drawback for some
   uses, but the complexity of handling these attributes quickly
   confuses the issue of converting object geometry.
   
   However, this version does support hierarchies and groups for
   the Imagine format. Also, axis positions are handled as well.
   Finally, although it won't show in this demo version, the save
   feature for Imagine has been greatly enhanced. There are no
   longer any delays which grow exponentially with the size of
   Imagine objects.
   
   Also, Vertex saves separate groups in separate files, in the
   normal Imagine fashion. If you wish to save separate objects in
   the same file then you should use the Turbo file format, which
   is still readable by Imagine.
   
   Lightwave
   ---------
   
   Lightwave support has been greatly enhanced by using a new
   polygon fill function. Nearly any surface will be correctly
   triangulated, even ones with holes.
   
   Lightwave also benefits from the extended surface attributes
   offered for the Imagine format.

   Caligari
   --------
      
   Limiited support for Caligari has been added to this new
   version. Only the .sobj format is suported, and it is suggested
   that hierarchies not be used with Vertex. The documentation on
   the Caligari file format is extremely vague on some aspects of
   this odd format, and The Art Machine is limited by what vendors
   offer.
   
   Other formats
   -------------
   
   The POV format is now supported for triangle primitive objects
   in this new format. The manual comes with information on how to
   set up the camera and look_at points for POV, and these files
   will also output colors, transparency and reflection.
   

Importing Files
===============

   Vertex 2.0 offers some exciting new possibilies for importing
   files from different software. EPS files, generated by ProDraw
   2.0, can be imported directly into Vertex's 3D environment.
   
   Also, IFF files may be transferred in 2 different ways. An
   "altitude map" can be generated, where each pixels color
   represents the height of a point. IFF files may also be traced
   by hand, opening up new possibilites for precise conversion of
   bitmap images.

   The sample files included with this demo will give you a good idea
   of how these features work. 


Bezier Curves
=============

   Vertex 2.0 now has complete bezier curve support. Curves may be
   edited in 3D as a "template", which can later be converted to a
   set of 3D points. These points can be quickly filled with the
   new polygon fill tool.

   When editing curves, they can be treated as both single curves, and
   as continuous splines. The default mode is spline, where editing one
   "handle" will result in the opposite handle being moved in the
   opposite direction. To edit a handle alone, simply press and hold
   the control key - this forces the curve to be treated as a lone
   curve.
   
   If you're new to working with bezier curves, try starting with the
   cirlce primitive, and editing it until you feel more comfortable.
   You may also subdivide a selected curve with the
   Modify-Curve-Subdivide function.


Fractal Trees
=============

   This new feature can create some interesting results. You can
   even create custom leaves for these trees, or use no leaves at
   all to create some interesting lightning bolts.

   To get started, you may want to try the demonstration trees which
   accompany the demo.


A Final Note
============

   There is much more that has changed with this new release of the
   software - but I'll leave you to explore this stuff on your own. All
   functions will be covered completely in the manual, along with
   tutorials, appendices and an index.

   This demo version is the final beta release. I have, with the
   help of the beta-test crew, attemtped to hunt down every
   inaccuracy. However, with any program this complex, it's still
   possible for problems to appear from time to time. If you do run
   across any problem, please bring it to my attention as soon as
   possible.

   I'd also like to take this time to thank each of you for helping
   me produce this software. I've strived at every corner to
   produce a quality product, and with your support, I've managed
   to create a program I'm proud to attach my name to. Thank you.

Sincerely,

   Alex D. DeBurie
   President, The Art Machine

=====================================================================

Vertex 2.0 Demo
(C) Copyright 1992, 1993 The Art Machine
All Rights Reserved

Installer and Installer project icon
(c) Copyright 1991-93 Commodore-Amiga, Inc.  All Rights Reserved.
Reproduced and distributed under license from Commodore.

INSTALLER SOFTWARE IS PROVIDED "AS-IS" AND SUBJECT TO CHANGE;
NO WARRANTIES ARE MADE.  ALL USE IS AT YOUR OWN RISK.  NO LIABILITY
OR RESPONSIBILITY IS ASSUMED.    

=====================================================================

Amiga is a trademark of Commodore Amiga, Inc.
Wavefront is a trademark of Wavefront Technologies, Inc.
Sculpt 3D/4D are trademarks of Byte by Byte, Inc.
Imagine is a registered trademark of Impulse, Inc.
Turbo Silver is a registered trademark of Impulse, Inc.
Lightwave 3D is a registered trademark of Newtek, Inc.


Contents of gfx/3d/Vertex2.0_Demo.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                  222     388  57.2% -lh1- 3f76 Jun 29  1993 Disk.info
[generic]                   27     264  10.2% -lh1- 31f7 Jun 29  1993 Fonts/menu.font
[generic]                 1408    2820  49.9% -lh1- cfb6 Jun 29  1993 Fonts/menu/13
[generic]                61314  115144  53.2% -lh1- b538 Jun 29  1993 Installer
[generic]                 1331    4870  27.3% -lh1- 38ff Jul  7  1993 Install_Vertex_Demo
[generic]                  359     704  51.0% -lh1- d6a7 Jul  7  1993 Install_Vertex_Demo.info
[generic]                 1733    3160  54.8% -lh1- 2aa3 Jun 29  1993 Libs/v3d.library
[generic]                 4005    9227  43.4% -lh1- 5b42 Jun 29  1993 Quick_Manual.doc
[generic]                  124     375  33.1% -lh1- 2585 Jun 29  1993 Quick_Manual.Doc.info
[generic]                  107     193  55.4% -lh1- 5037 Jun 29  1993 S/vertex.config
[generic]                  318    2785  11.4% -lh1- c291 Jun 29  1993 S/vertex.key
[generic]                  270     628  43.0% -lh1- 0d1e Jun 29  1993 Vertex/Equations.info
[generic]                   23      26  88.5% -lh1- 6e7c Jun 29  1993 Vertex/Equations/Cradle.EQU
[generic]                   25      25 100.0% -lh0- 9810 Jun 29  1993 Vertex/Equations/Cross_Pillows.EQU
[generic]                   22      22 100.0% -lh0- f17c Jun 29  1993 Vertex/Equations/Diagonal_Waves.EQU
[generic]                   31      35  88.6% -lh1- d73f Jun 29  1993 Vertex/Equations/Diappose.EQU
[generic]                   23      23 100.0% -lh0- e148 Jun 29  1993 Vertex/Equations/LOG_dome.EQU
[generic]                   25      25 100.0% -lh0- 1a02 Jun 29  1993 Vertex/Equations/Radial_Waves.EQU
[generic]                   10      10 100.0% -lh0- e7de Jun 29  1993 Vertex/Equations/Rondomize_Z.EQU
[generic]                   21      26  80.8% -lh1- ebf9 Jun 29  1993 Vertex/Equations/Saddle.EQU
[generic]                    8       8 100.0% -lh0- cd79 Jun 29  1993 Vertex/Equations/Shear_X.EQU
[generic]                    8       8 100.0% -lh0- 2cb8 Jun 29  1993 Vertex/Equations/Shear_Y.EQU
[generic]                    8       8 100.0% -lh0- f6f9 Jun 29  1993 Vertex/Equations/Shear_Z.EQU
[generic]                   12      12 100.0% -lh0- 1157 Jun 29  1993 Vertex/Equations/Waves.EQU
[generic]                  269     628  42.8% -lh1- 92d4 Jun 29  1993 Vertex/Import.info
[generic]                 7794    9790  79.6% -lh1- d616 Jun 29  1993 Vertex/Import/Altitude_Me.pic
[generic]                 3830   10642  36.0% -lh1- 9838 Jun 29  1993 Vertex/Import/Sale!.eps
[generic]                 1486    2946  50.4% -lh1- b724 Jun 29  1993 Vertex/Import/Trace_Me.pic
[generic]                  269     628  42.8% -lh1- 1041 Jun 29  1993 Vertex/Objects.info
[generic]                 1688    3260  51.8% -lh1- 2476 Jun 29  1993 Vertex/Objects/Art_Mach.logo.3d
[generic]                18526   29908  61.9% -lh1- 36b7 Jun 29  1993 Vertex/Objects/Badge.3d
[generic]                 7775   16484  47.2% -lh1- fe82 Jun 29  1993 Vertex/Objects/Digital.3d
[generic]                18674   39000  47.9% -lh1- ad23 Jun 29  1993 Vertex/Objects/KeyPad.3d
[generic]                 8813   12012  73.4% -lh1- 7fce Jun 29  1993 Vertex/Objects/Paper_Bag.3d
[generic]                45576   74146  61.5% -lh1- efac Jun 29  1993 Vertex/Objects/Tree2.igrp
[generic]                  272     628  43.3% -lh1- d66b Jun 29  1993 Vertex/Rexxy.info
[generic]                 1175    3248  36.2% -lh1- e18a Jun 29  1993 Vertex/Rexxy/BevelIt.vert
[generic]                   53      53 100.0% -lh0- 7fb0 Jun 29  1993 Vertex/Rexxy/double.vert
[generic]                   54      54 100.0% -lh0- dd49 Jun 29  1993 Vertex/Rexxy/half.vert
[generic]                   27      27 100.0% -lh0- 70f2 Jun 29  1993 Vertex/Rexxy/quit.vert
[generic]                  682    1973  34.6% -lh1- 7bc8 Jun 29  1993 Vertex/Rexxy/Round_Box.vert
[generic]                  363     757  48.0% -lh1- 413a Jun 29  1993 Vertex/Rexxy/Same_Size.vert
[generic]                  272     628  43.3% -lh1- dc14 Jun 29  1993 Vertex/Trees.info
[generic]                   38      49  77.6% -lh1- defe Jun 29  1993 Vertex/Trees/Bonsai.tree
[generic]                   40      48  83.3% -lh1- 6f15 Jun 29  1993 Vertex/Trees/Daisies.tree
[generic]                   33      47  70.2% -lh1- 7542 Jun 29  1993 Vertex/Trees/Dendrite.tree
[generic]                   38      47  80.9% -lh1- 8e3f Jun 29  1993 Vertex/Trees/Full_Crown.tree
[generic]                   39      49  79.6% -lh1- ee69 Jun 29  1993 Vertex/Trees/Medusa.tree
[generic]                   42      52  80.8% -lh1- d590 Jun 29  1993 Vertex/Trees/Simple.tree
[generic]                   40      46  87.0% -lh1- 1751 Jun 29  1993 Vertex/Trees/test.tree
[generic]                   40      51  78.4% -lh1- e45f Jun 29  1993 Vertex/Trees/TreePod.tree
[generic]                   39      47  83.0% -lh1- 34ed Jun 29  1993 Vertex/Trees/Wild.tree
[generic]               165530  475072  34.8% -lh1- e4a2 Jul  7  1993 Vertex/Vertex_Demo
[generic]                  533    3868  13.8% -lh1- f084 Jun 29  1993 Vertex/Vertex_Demo.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        54 files  355444  826974  43.0%            Jul 10  1993
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