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game/think/WargameProc21.lha |
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Short: | Play-By_Mail Engine for Board Wargames |
Author: | semerson sb.net (Sean Emerson) |
Uploader: | semerson sb net(Sean Emerson) |
Type: | game/think |
Version: | 2.1 WB 3.1 compatible (V1.x mod |
Architecture: | m68k-amigaos |
Date: | 1997-08-23 |
Replaces: | game/think/WargameProc18.lha |
Download: | game/think/WargameProc21.lha - View contents | Readme: | game/think/WargameProc21.readme |
Downloads: | 594 |
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For more info and site support, see http://www.sb.net/semerson
Your favorite wargame can be played on computer, using a user friendly graphic interface. Positions can be saved to disk, as well as detailed histories of where each unit moved in the previous turn o
r phase. These can be sent e-mail to your opponent, who will be able to replay the turn, even seeing your comments as play unfolds! If your opponent doesn't have the program, the War Game Processor c
an generate plain English turn summaries in text form! All you do is make your moves.
Your game will be played on the screen, with a scrolling mapboard big enough to handle most popular games. Units are moved by simply double-clicking on a stack, or you may select individual units fro
m within a stack, then double clicking on their destination! Hex by hex movement may be recorded by single clicking on interim points along the way! At any time, you can write a comment, clarificatio
n, description or just plain witticism which will appear when your opponent replays your moves!
The War Game Processor comes with an intuitive, easy to use editor, which allows you to generate modules for any game you like! YOU draw the map, YOU decide what terrain features look like, YOU creat
e the units. The editor features an easy point-and click interface for laying down hex images from a customizable image library. Units can be assigned individual names and 6 numeric values, and their
visual representation is limited only by your artistic ability! Built in graphics editing tools allow you to draw new hexes and units, or alter those that come with the default libraries. Graphics t
emplates for hexes and units may be imported from and exported to standard IFF templates, allowing you to do additional editing using your favorite paint program!
Features:
Comprehensive AmigaGuide documentation!
Compatible with most strategy board wargames
Play by mail/play by e-mail capability
Full color graphics
Scrolling play screen
Replay/review moves.
Store any number of games/setups at once.
Hex coordinates may be identical to the board game.
Move units singly or in stacks.
No stacking limits.
Combat factors automatically tallied by stack.
Comment your playback moves for your opponent.
Encrypted comments allow double-blind, cheat-proof option selections.
Generates plain English move summaries for opponents without computers.
Combat assignments and die results summarized in playback.
Terrain view switch.
Graphic interface allows you to generate WGP modules for your favorite wargames.
Create orders of battle with up to 6 definable values for each unit.
Assign front and back artwork to each unit from the image library.
Draw your own gameboards using a custom hex image library.
Edit your own hex and unit image libraries, using built in graphics tools.
Export or Import image library art for editing in your favorite paint program.
Automatic coordinate assignments minimize work and still match the coordinate system of the board game.
Image usage report assists in managing your hex image library.
Assign names to individual hexes.
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Contents of game/think/WargameProc21.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 16172 29088 55.6% -lh5- 39d9 Aug 22 1996 WGPV2/chits
[generic] 117 422 27.7% -lh5- df28 Aug 4 1996 WGPV2/chits.info
[generic] 18797 118632 15.8% -lh5- e7b4 Jul 14 1996 WGPV2/edata/default.abk
[generic] 25895 64460 40.2% -lh5- 92e1 Feb 19 1996 WGPV2/edata/edtitle
[generic] 25371 42502 59.7% -lh5- 0bb8 Jun 3 1996 WGPV2/edata/wgptitle
[generic] 832 1570 53.0% -lh5- 66ae Jul 4 1995 WGPV2/F44_Read.me
[generic] 307 909 33.8% -lh5- d1cb Aug 3 1996 WGPV2/F44_read.me.info
[generic] 14964 41784 35.8% -lh5- 252a Jul 9 1995 WGPV2/F44_Rules
[generic] 307 909 33.8% -lh5- 7cfe Aug 3 1996 WGPV2/F44_rules.info
[generic] 2261 3160 71.6% -lh5- f102 May 24 1993 WGPV2/iff.library
[generic] 3072 77472 4.0% -lh5- 70fd Aug 3 1996 WGPV2/iff/default_temp.tpb
[generic] 12343 66478 18.6% -lh5- 5a37 Aug 3 1996 WGPV2/iff/standard.tpi
[generic] 16161 77194 20.9% -lh5- 8d07 Aug 3 1996 WGPV2/Modules/france-44.gpd
[generic] 10811 62160 17.4% -lh5- ccfe Aug 3 1996 WGPV2/Modules/France-44.GPF
[generic] 1585 4085 38.8% -lh5- 99ce Aug 18 1996 wgpv2/order form
[generic] 307 909 33.8% -lh5- bfbe Aug 3 1996 WGPV2/ORDER FORM.info
[generic] 1636 4026 40.6% -lh5- b253 Aug 3 1996 WGPV2/savedgames/F44 setup
[generic] 1181 2470 47.8% -lh5- 99b3 Jun 7 1997 WGPV2/WGP edit version notes
[generic] 307 909 33.8% -lh5- d1cb Aug 3 1996 WGPV2/WGP edit version notes.info
[generic] 1759 3828 46.0% -lh5- 33e0 Jun 7 1997 WGPV2/WGP version notes
[generic] 307 909 33.8% -lh5- d1cb Aug 3 1996 WGPV2/WGP version notes.info
[generic] 28088 78310 35.9% -lh5- a81a May 23 1997 WGPV2/wgp.guide
[generic] 290 504 57.5% -lh5- bba4 Aug 3 1996 WGPV2/WGP.GUIde.info
[generic] 42751 93792 45.6% -lh5- c85b Jun 7 1997 WGPV2/WGP_Edit
[generic] 1340 4726 28.4% -lh5- ced5 Aug 4 1996 WGPV2/WGP_edit.info
[generic] 42049 89436 47.0% -lh5- 71e7 Jun 7 1997 wgpv2/wgpv2
[generic] 1722 6905 24.9% -lh5- ef0a Aug 4 1996 WGPV2/wgpv2.info
[generic] 280 632 44.3% -lh5- 18e6 Aug 2 1996 wgpv2.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 28 files 271012 878181 30.9% Aug 23 1997
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