It's World War II and you're B.J. Blazkowicz, the Allies' most durable agent.
In the midst of the German Blitzkrieg, the Spear that pierced the side of
Christ is taken from Versailles by the Nazis and secured in the impregnable
Castle Wolfenstein! According to legend, no man can be defeated when he has
the Spear. Hitler believes himself to be invincible with the power of the
Spear as his army of destruction sweeps across Europe.
Requirements:
- 68020 14 MHz
- Kickstart 3.0
- AGA chipset
- 1 MB Fast RAM
- 25 MB disk space
Installation:
Copy all the *.SOD files except CONFIG.SOD into the drawer. Every registered
version is supported, including the Nocturnal Missions.
On the first startup the game will render AdLib sounds and music into samples.
This can take a while depending on the machine speed. To restart the process,
delete the "adlib" drawer. You can also run the convert-sounds tool manually
to convert any missing sounds individually if needed.
By default the sounds will be rendered at 11025 Hz which works well even on
slow machines. If you have a faster CPU you can manually specify the sample
rate in Hz as a command line argument, e.g: convert-sounds 22050
Performance considerations:
While the game can be run without any Fast RAM at a lower screen size, at
least 1 MB Fast RAM is highly recommended.
To enable the FPS counter first start the game with the following command:
spear --debugmode
Then ingame press the BackSpace + Shift + Alt combination to enable the
debugging keys. Once this is done you can toggle the framerate counter with
the Tab + D combination.
Screen mode:
The game asks the OS for the best Mode ID available, which can lead to
unexpected results if there are unused monitor drivers in DEVS:Monitors.
It's recommended to put these monitor icons away into SYS:Storage.
Controls:
The keyboard and mouse mappings can be customized in the Control menu.
The game supports up to 3 buttons on joysticks and 7 buttons on CD32 gamepads.
The mapping of the first 4 buttons (Red, Blue, Yellow, Green) can be freely
changed to any of these actions: Run, Open, Fire, Strafe in the Control menu.
The rest of the buttons have fixed functions, and currently cannot be changed:
- Reverse: strafe left
- Forward: strafe right
- Play: open menu
Automap:
The game has a simple textured automap, which can be activated with the F1
key during gameplay. The game is not paused on the map screen, so enemies can
still attack you while the map is open.
Source code:
https://bitbucket.org/BSzili/wolf4sdl-amiga
Special thanks:
- Wolf4SDL: http://wolf3d.net/wolf4sdl
- Bibendovsky: https://github.com/bibendovsky/bstone
- NY00123: https://bitbucket.org/gamesrc-ver-recreation/bstone
https://github.com/ReflectionHLE/ReflectionHLE
- DOSBox Team: https://sourceforge.net/projects/dosbox
- Kalms: https://github.com/Kalmalyzer/kalms-c2p
Changelog:
1.0
---
- initial release
|