This is not to update the already released dynAMIte 2.3 but to replace the
outdated version on aminet! So if you have downloaded dynAMIte 2.3 from
http://amisource.de/dynamite/ ealier don't get this archive. The only
difference is a replaced lzx-archive in the extras folder because of
Aminets upload policy.
dynAMIte is a bomberman/dynablaster-clone that can be played (only) over
the internet (TCP/IP) by up to 8 players!
This game runs on your WB and thus multitasks happily with all your other
programs, so just try it and become addicted! =)
30.03.2003 V2.3
---------------
o Added a limit of 5 lasers per map. Lasers exceeding 5 will get removed.
o Powerups won't get removed from a map anylonger on map creation time when
they are disabled.
o Fixed a bug with WB tooltype/shellarg.
o Bells and Whistles auto-switch-off didn't work as expected. Fixed.
o It's now possible to specify the slot where to load and kick bots.
/loadbot <slotnumber> and /kickbot <slotnumber>, if slotnumber is omitted
the server will decide which slot to use.
o Wormholes didn't get redrawn if "Skip Bonusanim" was enabled. Fixed.
o Added /online command to client. This command shows the online times of
all users currently online.
o DServer did not count a win if there were more than one human players
when the game started but only one left (due to logoff of the others), when
the game ended. Fixed.
o If Dserver finds a backup of player and teams data at startup that is
bigger than the original file, it will ask now to load the backup.
o If all 8 slots in DServer were occupied by players and one tried to
team/unteam some weird numbers were shown for needed players to change the
teammode. Fixed.
o Added a short delay until it is possible to drop a heart when the player
is dead.
o dynAMIte will now switch off all bells and whistles if average fps drop
below 10 frames. Bells and whistles gets reenabled when the fps gets
back to normal.
o Fixed a masking bug in dynAMIteGFX.library that left some pixels behind
the flame length/bomb indicator that appears at the start of each map on
certain circumstances.
o Added a switch to GETSCORE ARexx command of DServer to make it possible
to also get team-scores. New template is now GETSCORE NUM/N,TEAM/S
o The moving dots didn't get redrawn properly when the gui was rebuild.
Fixed.
o Finally was able to reproduce problems with keyboard controls that
received a fix immediately.
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