| 	After an Intuition comes a Feelin.
-- FEELIN -------------------------------------------------------------------
	Feelin is an open-source object-oriented framework for the  AmigaOS  and
	its  friends (AROS, MOS and AOS4). It provides a core API available as a
	shared library, and an extensible  system  of  classes  mainly  used  to
	create and maintain applications. Feelin is made of an intuitive concept
	of classes and objects familiar to Amiga developers as well as  its  own
	concepts  such as shared objects, Dynamic IDs, XML Applications, an open
	and dynamic preference system, a crash  free  invokation  mecanism,  its
	very own memmory managements system, a message logging system...
	My goad, creating Feelin, was to offer a free, easy to use,  modern  and
	secure  object-oriented  framework  that  can  evolves on its own and be
	available to all of our scattered community.
-- HISTORY -- since 20060207 -----------------------------------------------
	Although this new release is a MAJOR update, it's still very far from my
	goals.  A  huge set of features was added, mainly related to styles, but
	unfortunately I had to disable the preference system and some classes in
	order to push a release.
	SYSTEM
		This version introduce  Atoms,  which  associate  a  unique  numeric
		representation  to  a string, making string comparison child play. I
		was previously using a Hash tables for this purpose, this method  is
		far more better.
	CSS
		The preferences were already stored in CSS files since last release,
		but it was a "stupid" implementation. This updated one is still very
		limited,  since  it  doesn't  support  selectors,  but   it   finaly
		introduces pseudo classes and *real* inheritence.
		Previsouly inheritence was granted because classes attributes  where
		overriting  one  another,  which is stupid and *very* limited. Now a
		'style-cache' is created based on an object's  true  class  and  its
		inheritence.  The  'style-cache'  has  the  same  properties  as the
		previous 'associated data' technique: the style of an object  'type'
		if  decoded  only  once and shared *a lot*. For example, if you have
		1000 buttons in a window, their style is decoded  once  then  cached
		and shared with the 999 others.
		More over, there is now a *clear* distinction between attributes and
		style   properties.   For   example,   there   is   no   longer  any
		"FA_Area_Background" attribute, but a "background" property.
		Most attributes have  been  replaced  with  their  CSS  conterparts:
		"background", "border", "padding", "min-width", "max-height"... This
		version also introduce the "margin" property, which can now be  used
		to add invisible space around objects.
		Obviously as in HTML you can use multiple classes  as  style  class:
		"button confirm warn".
	ELEMENT / AREA / WIDGET
		Because of the new 'styles'  support,  the  Area  class  has  to  be
		rewritten.  It  is  now  a  subclass  of the Element class. Its sole
		purpose is  to  handle  low  level  graphics  such  as  backgrounds,
		palettes,  fonds...  All  'event' implementation has been moved into
		the new Widget class.
	COLORS
		CSS definitions where alreay used  to  define  colors,  but  it  was
		limited  to hex values (#FF00FF), HTML keywords (aqua, black...) and
		Feelin keywords (shine, fill). With this update  colors  definitions
		are complete since the functionnal rgb() is now available !
	IMAGES
		Image specifications where defined using XML format, which was  nice
		at  the time, but I realize it was stupid and to much of a job ! Now
		images are simply defined as CSS does, with some extentions.
		Obviously you can create solid background using the  "red"  keyword,
		but  you  can  create a two color gradient using "red blue", a three
		color gradient using "red green blue", and an 'aqua style'  gradient
		using  four  colors.  Additionally  you  can define the angle of the
		gradient: "red blue 45°".
		Brushes are currently disabled, but you can  use  pictures  instead,
		and  it's as simple as this: "url(logo.png") ! CSS 'positionning' is
		completely handled as well as 'repeat'. I've  exented  specification
		which the 'multiple' keyword, which can be used to split an image in
		four states: normal, touch, focus and ghost. Finaly,  you  can  also
		'tint' a transparent image by simple adding a color specification if
		the declaration: "url(logo.png) red".
	...
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