GfxSys README
by Charles Bloom cbloom@mail.utexas.edu
6-25-96
These are two, rather old, source libraries.
GfxSys is a scalable graphics interface. I wrote this about 4 years ago
when it occured to me that writing all these programs at 640x400 wasn't
very future-minded. Of course, here I am now, still running at 640x400
and GfxSys still isn't bug-free. The bugs here are that the refresh
is messy - i.e. it doesn't properly redraw all the time. The idea
behind GfxSys is for the User Program to do all IO in a 10,000 X 10,000
virtual coordinate system. GfxSys converts this to screen coordinates,
no matter what the screen resolution is. The virtual scaling has
all kinds of options like PRESERVE_ASPECT and that kind of thing. I
wanted to incorporate scalable fonts (wouldn't that be cool) but
never got around to it.
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