Short: Fast colourfull Boulderdash clone (+src) Author: slothoub@xs4all.nl (Frans Slothouber) Uploader: slothoub xs4all nl (Frans Slothouber) Type: game/misc Architecture: m68k-amigaos -------------------------------------------------------- BOULDERDASH or Ted's excellent adventure. -------------------------------------------------------- by Frans Slothouber of Maverick Software Development 1995 This is a version of the ever popular game of BoulderDash. I played it a lot on my old C64. A game that requires a quick mind and quick fingers. When I bought my first Amiga I searched the archives for an Amiga version. However all versions I found were far too slow, so I decided to write my own version. I started writing it in 1993, and finished the first version in two weeks, (on a 1.3 Amiga 500). After lightning struck my 500, I bought A1200. After one bug fix involving loading the colour table it also ran on my 1200 under 3.0. I haven't been able to test it on other computers, so for all I know it might crash on other types of amiga. The only thing you need to run it is the reqtools.library, which is included in the archive. For the rest it is just a matter of typing bd, or clicking the bd icon. An editor is included. So you can create your own caves. The editor is pretty much self explaining. There's also a directory with some caves that I created. What I would really appreciate is that you send my the caves that you created. Since I playing the caves I created isn't that much fun cause I now the solutions. I've also included the complete source code, and you can do with it what you like as long as you leave the header " * Created: * By: FNC Slothouber " intact in all the source files. A possible improvement would be the addition of sound. This version was developed on a A500, and also works on the A1200 I have now. It was assembled with DEVPAC III. The program cooperates with the OS. Multitasking isn't turned off. So if you have some heavy tasks running in the background things might somewhat slowdown . Also you can quit without having to reset the computer :) the only dirty trick I used is a LoadView for the double buffered graphics. If you find any bugs put them in a jar and send them to slothoub@xs4all.nl Same goes for any comments, suggestions, or new caves. Flames can be directed to the sun. Enjoy. Frans.